Architect Special Interest Group July 2017 (am)

Architect_July_17_am
In this session, we covered how to transfer Vectorworks resources from one computer to another, clarified several points from last month regarding the Callout Tool, discussed how settings work together to create complicated objects in WinDoor, and answered numerous questions regarding windows.

Topics Covered:

  • 00:16    In the first half of the session, we covered questions on transferring Vectorworks resources, on using the Callout Tool, and on using WinDoor. The first question regarded what to do if you get a new computer and need to move all of your favorites and resources from one computer to the other. Vectorworks stores most of these things in your User folder. We discussed how to find this folder and which parts of it to move to your new computer. In a past session, we discussed the benefits of having one Favorites folder, about how, among other reasons, this can facilitate moving your favorite resources from one computer to another. Another question regarded using callouts and database notes. When you use the Callout Tool, it is possible to enter the text manually, instead of it coming from a database. We covered examples that showed differences in handling manual and database notes in your project. Keynote legends can be used on a sheet layer or on a design layer. A methodical approach, using a designated database and classifying your notes under different sections (e.g., cladding, roofing), can be very helpful in organizing your project. Another question concerned an issue with WinDoor. Some users had created a complicated door and window combination where they didn’t want the mullions continuing all the way up. We approached this problem through various examples. How you put your WinDoor object together and how the settings interact across the form can really change your outcome. So, if your usual way of making an object doesn’t produce the desired result, try a different combination of steps.
  • 24:34    In the second half of the session, we covered questions on windows. First, we discussed creating plug-in styles for windows. Since you choose which settings to include in your plug-in style, this option can give you any desired flexibility along the spectrum of symbol to standard plug-in object. We compared using plug-in styles with using symbols. For example, a plug-in window object, unlike a symbol, can be set up so that you can determine the ID Tag and the window elevation through the Object Info palette. Next, we addressed how to get one window to sit above another in a wall. The Set by Points Tool and Set Position button in the window’s Object Info palette are most useful for this. The Clerestory setting can help you distinguish the upper window from the lower one in plan view by marking the upper one with just a dotted line. Duplicating a window vertically in a wall is much easier than duplicating it in plan view. We modeled a corner window using standard Vectorworks settings and built a bay window with WinDoor. Finally, we covered various tricks that took advantage of the Edit 3D Wall Hole Component command to gain flexibility with windows.

Architect July 2017 am
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