CameraMatch is a huge timesaver. First, CameraMatch saves the time that it would take you to model the existing surroundings. Second, CameraMatch saves you the time it would take to match your current view to a photograph.
Many people think that they should only use CameraMatch for large projects. I believe this is wrong. CameraMatch is ideal for large projects, but it is also very helpful on small projects. It really does not take very long to set up a CameraMatch project, but showing your client the design and its context is so much better than just showing the model. CameraMatch can be used for exterior projects, architectural projects, urban design projects, landscape projects, and interior design projects.
Camera Match uses mathematics to calculate the camera position, eye height, and perspective relative to the photograph. In order to achieve this Camera Match requires a series of parallel lines so that it can calculate the mathematics.In general terms Camera Match requires two lines going to the left, two lines going to the right, and two vertical lines. Camera Match works best when these groups of lines are easy to define and are separate from each other.
Placing A Reference Object
The Reference Object is used to link the 3D model to the photo. When you place the Reference Object, it has to relate to a position it the photo, so it is crucial that you have suitable location.
Create a Viewport
Camera Match only works as