This session looked at placing a fence on top of a stone wall. There are…
BIM_SIG_046 Architect Special Interest Group May 2014 (pm)
In this session the main topic was dealing with viewports. We looked at Design Layer Viewports, Detail Viewports, class overrides in viewports and other viewport issues.
Topics covered:
- plan your viewport information, ensuring that the information you want is inside the viewport crop
- turn off the classes you do not want before you create your viewport, using the visibility tool
- classes visible in a design layer viewport
- creating a design layer viewport to bring in information from another file
- choosing the layers and classes that you want visible in the design layer viewport (filtering your view)
- use current document’s class visibilities (a discussion about what this means) and how this relates to the classes shown in your navigation palette
- updating the Design Layer Viewport
- reasons for using design layer viewports to separate the work between different architects
- creating a viewport on a sheet layer
- embedded design layer viewport settings, and how they relate to the settings we created earlier on the design layer viewport
- copying the viewport settings from one design layer viewport to apply to another using the eyedropper tool
- using class overrides in viewports, you have to make sure that the classes are controlling the graphic style of the objects
- using class overrides to create an existing floor plan, then using a copy of that viewport to create a demolition floor plan, changing the graphic style of the walls using class overrides
- duplicating viewports
- editing the viewport settings to show the layers and classes that are required
- creating a copy of the viewport and changing it to a different scale, and cropping the area to show just a small portion
- how to add a reference crop object
- using the Detail Viewport to show a small are as a detail, and how to connect that to the plan
- moving the detail viewport from one sheet layer to the other, the detail callout automatically updates to show the new location of the detail
- using a detail viewport from a 3D model, but instead of using the model to create the detail, a symbol was used to fill in the detail information. You could use this technique to add standard details from your library
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Hi Jonathan – getting a ‘stream not found null’ on the link
Sorry about that. Thanks for finding it, i have fixed it now.
Can’t get this video in Vancouver, British Columbia, Canada at the moment. A message comes up in the video window “Stream not found null”. Bummer!
Sorry about that. Thanks for finding it, i have fixed it now.