• 3D Modeling Special Interest Group – April 2020

    In this session, we showed how to bring images of objects such as Delft Blue pottery into your project files, how to create 3D text, how to compose a scene using the Renderworks Camera, and how to set up a Flythrough.

  • 3D Modeling Special Interest Group – March 2020

    In this session, we covered how to use the Edit Subdivision tool to construct a 3D pool with a complex shape—today’s pool had a “three-headed monster” shape!

  • Landmark Special Interest Group April 2020

    In this session, we showed how to add hot keys, demonstrated the Class Mapping tool, created class and layer filters, and went through the steps for controlling objects’ graphic attributes by class.

  • Architect Special Interest Group March 2020

    In this session, we covered the Publish command, reviewed lining up and changing the graphics of a Custom Stair, and looked at using a Fastener object for creating 2D or 3D nuts and bolts.

  • Landmark Special Interest Group March 2020

    In this session, we covered how to create a new line type that represents a fence, discussed the difference between Page Based Units and World Based Units, demonstrated a way to control wall textures depending on your needs, and went through the steps for reporting wall components on a worksheet.

  • Interactive Workshops March 2020 – Customising Vectorworks

    Once you start to issue drawings and you start making changes to those drawings to will have to track the changes to them. This is known as revisions. Vectorworks has tools and techniques typically designed to track and report your revisions. In this session, we looked at these tools and…

  • 3D Modeling Special Interest Group – February 2020

    In this session, we covered using Multiple View Panes, including how to configure the panes and how to use them in 3D modeling, when adding interior wall paneling, and when adding customized cladding on the exterior of a project. 

  • Landmark Special Interest Group February 2020

    In this session, we covered how to insert a Heliodon into your project, how to set up a Renderworks Camera and run a solar study, how to create a viewport from a camera view, and how to work with multiple camera views and heliodons.

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