Interactive Workshops February 2015 (1502) – Lighting

Cover ImageLighting is the most important part rendering. I always say that good lighting can make a mediocre model look great, but poor lighting can make a great model look terrible. It’s really important to get good quality lighting on your model.
This manual will be looking at the different types of light sources you can put in your model along with the other lighting options. Putting in the correct light sources and managing them is fundamental to showing your model in the best possible way..
We start out by looking at the lighting options such as environmental lighting, ambient lighting, and background. These are important to give your overall scene the correct tone and shadows. Next we looked at the different types of lights that you can apply to your model. Using the correct lighting and managing it settings is crucial if you want your building is to read correctly. Finally, looked at bringing all of these techniques together to light a scene using a viewport. You could divide lighting into two main components, Lighting Options and Light Sources. Light Sources the lights that you place in the scene to light the project. There are several types of like source that you can add, each one for a different visual effect. Lighting Options control all the other aspects of the scene.

Session 1 (February 9th 2015 pm)
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[FMP]https://s3.amazonaws.com/vectorworkout/SST_Sessions/SST_1502_Session_1.mp4[/FMP]
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Session 3 (February 11th 2015 pm)
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[FMP]https://s3.amazonaws.com/vectorworkout/SST_Sessions/SST_1502_Session_3.mp4[/FMP]
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