3D Modelling Special Interest Group – December 2015
Topics covered: fillet edge creating textures editing texture images getting textures from VSS 3D text deform 3D model creating textures again
Topics covered: fillet edge creating textures editing texture images getting textures from VSS 3D text deform 3D model creating textures again
If you don’t like assigning wall textures by components, you can use Overall. This method requires that you choose a texture for a part of the wall (top, left, right, etc). If you are using unstyled walls without components this will be the best way, but you do have to…
If you assign the textures to the wall components, you have a better way to make sure that you get the correct texture on the wall. The other way to assign textures is to assign textures to the overall part of the wall. The downside of using overall, is that…
In this session the users want to look at a couple of things. The first thing they wanted to look at was how to make a 3D symbol of a refrigerator read better in elevation and perspective. This involved editing a symbol that was already created, and the symbol also…
We looked at the Visibility tool, it is perfect for turning off the classes of unwanted information and it even works on classes of objects inside viewports (without entering the viewport). Holding down the V key will temporarily turn all the classes back on so you can see information that…
In this session we looked at the graphic representation of plants, focusing on the 3D visual aspects. We looked at the strategies for the graphic representation, creating image props, using the Existing Tree too to create the required 3D geometry, the VBVisual Plant, how to find more plants online, creating…
If you are going to present your work in a rendered way, textures are fundamental. Putting textures on your models helps your clients to understand what materials you are planning. Textures have a lot of power, but if you haven’t created textures before you might find this power confusing. These sessions…
Vectorworks 2015 has made huge improvement to textures. Textures can now have a surface hatch. The surface hatch will only appear when you view your model in hidden line rendering. If you set up your surface hatches correctly on your textures, you will see the normal part of the texture…
You can use wall styles to control the textures. If you do this, you’ll find that you can change all of the textures on the walls easily by editing the wall style. You can assign the texture to the Wall Component, or you can use the Class settings of the…
In this meeting all we looked at was walls, Wall Styles, and assigning textures to wall. There are a lot of places for you to assign textures to walls, so the first part of the meeting is looking at those. The movie finishes with the best and easiest place to assign your…