Topics Covered: 00:00 site modelling 03:04 polyline and polygon smoothing 06:59 creating…
Landscape Special Interest Group March (pm) 2017
In this session we looked at trying to create a hatch pattern that would create a random paving pattern and whether this would be achievable using hatches or whether it would be better using tiles. We also looked at creating areas of landscape area for quick planting areas, creating random paving slabs that would be site modifiers, and how we could count areas of planting that were included in a specific area.
Topics Covered:
- 00:20 when you create a hatch, it is made out of the series of lines (rather than shapes). If you want to create a regular pattern such as bricks, the hatch is extremely good at doing this. However, if you want to create a randomised pattern, this is very difficult because the lines are repeating. In this part of the session we looked first of all at how we could create a hatch and then we moved on to creating another graphic object called the tile. Tiles are created using objects rather than lines which makes them better suited for creating randomised patterns. The patterns will have a repeating nature so it’s important that you create enough of a tile area to make it appear genuinely random. Most of this part of the session was spent looking at the details of how to create the tile.
- 11:38 another part of the design required a random series of stone slabs that would lead up a site model to the building. These are very easy to create using hardscape objects, because hardscape objects can be site modifiers. In this part of the session we looked at how to create these as hardscape objects how to set them to the correct elevations and how to control the site modelling to suit these steps.
- 26:09 we created a landscape area with plants and we cut out areas for trees and we added these plants to the schedule. We looked at how the landscape area measures the slope of the site model to calculate the number of plants. If you change the slope of the site model and then update your landscape area, Vectorworks will recalculate the number of plants that can be accommodated inside that landscape area. When we recalculated our basic plant list, you can see the number of plants change.
- 34:23 the final thing we looked at was creating viewports of our site model. While we were looking at creating viewports and sheet layers, we also looked at using the Detail – Callout tool to link the overall site plan to a detailed viewport. When you update the location or the drawing number on the detailed viewport the detail – callout object will update to show the new number or the new location of that viewport. We can also use this object to control the counting of our plants so that will only count plants within that object. If using worksheets this is known as the location. When you set up your worksheet you tell Vectorworks not only to look for a plant object but also that the plant object has to be within that object.
Landscape March 2017 pm
[ms-protect-content id=”34491,34492,34493, 34494, 34495, 34496, 344927″]
[FMP]https://s3.amazonaws.com/vectorworkout/Landmark_SIG/Landscape_112_Mar_17_pm.mp4[/FMP]
[/ms-protect-content]