Architect Special Interest Group September 2016 (am)

Unlock your potential as an architect with our exclusive eBook on Vectorworks software


With this quickstart manual you will discover the tips, tricks, and tools you need to take your designs to the next level and impress your clients. Whether you're a seasoned pro or just starting out, this eBook is a must-read for anyone serious about their craft.

architect_099_sept_16_am
In this session we looked at the concept of applying textures to the wall component of a building. But as well as looking at pictures we also wanted to look at actual 3D modelling of wall components, in this case using board and batten.

Topics covered:

  • 00:14 first look at the Resource Manager
  • 00:48 using the Resource Manager to locate a texture from the Object Info palette
  • 01:22 using the Resource Manager to locate a texture from online libraries
  • 03:11 can use the eyedropper to copy the texture from an extrusion tool to a wall style
  • 03:51 editing a wall style to use the new texture
  • 05:14 why would you use the wall styled control textures through components rather than using the overall object texture
  • 08:11 creating a boarding batten model the wall as a source of the information, extruding the boards and battens, then using intersect solid to create the correct 3D form
  • 16:35 adding a horizontal trim to the top of the Windows
  • 22:13 using a framing member to create the horizontal trim to the top of the Windows
  • 25:34 using the clip keep to create a section viewport
  • 28:22 ensuring that the section indicator appears on the correct viewport
  • 31:07 be careful when you change the section line indicator on a viewport, as it will affect all of the section line indicators on all viewports and it will change the section as well
  • 33:43 using the Advanced Properties… to control the graphic style of the section viewport, in particular making it clear where the components of the wall stop and start
  • 36:22 adding additional information to your sections by using symbols
  • 41:27 another way to draw the Borden basin cladding to the elevation is to edit the annotations part of the viewport and add a polygon with a hatch
  • 45:22 using the Attribute Mapping tool to move the origin of the texture on a wall
  • 46:38 creating a new texture that uses object attribute to control the color of the texture and displacement mapping to control the depth of the texture

Architect September 2016 am
[ms-protect-content id=”34491,34492,34493, 34494, 34495, 34496, 344927″]
[FMP]https://s3.amazonaws.com/vectorworkout/BIM_SIG/Architect_099_Sept_16_am.m4v[/FMP]
[/ms-protect-content]
Previous post
Next post

Leave a Comment