BIM (Building Information Modeling) seems to be a hot topic at the moment and there…
Interactive Workshops September 2014 (1409) – Introduction to Textures
If you are going to present your work in a rendered way, textures are fundamental. Putting textures on your models helps your clients to understand what materials you are planning. Textures have a lot of power, but if you haven’t created textures before you might find this power confusing. These sessions focus on understanding the basics of textures rather than focusing on some really cool or powerful tricks. There are four basic parts to textures (color, reflectivity, transparency and bump), so in the sessions we try to look at these parts individually and at the end of the session bringing all of them together to create a texture.
Session 1 (September 15th 2014 am)
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[FMP]https://s3.amazonaws.com/vectorworkout/SST_Sessions/SST_1409_Session_1.m4v[/FMP]
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Session 2 (September 17th 2014 am)
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[FMP]https://s3.amazonaws.com/vectorworkout/SST_Sessions/SST_1409_Session_2.m4v[/FMP]
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Session 3 (September 17th 2014 pm)
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[FMP]https://s3.amazonaws.com/vectorworkout/SST_Sessions/SST_1409_Session_3.m4v[/FMP]
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Session 4 (September 19th 2014 am)
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[FMP]https://s3.amazonaws.com/vectorworkout/SST_Sessions/SST_1409_Session_4.m4v[/FMP]
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