• cadmovie104 – Making an Image Prop

    An image prop is where you take an image file and convert it into a 3D object in VectorWorks. The image file could be a photograph of a tree, a person, or even a sketch that has been scanned. In your exercise file I have scanned a couple of hand-drawn…

  • cadmovie103 – Texture from an Image

    Creating a texture from an image allows you to make any texture that you want. You can scan an object, a logo, you can use a digital photo or you can make up an image in Photoshop.

  • cadmovie102 – Mapping Textures

    Mapping textures is the way that VectorWorks (and the other CAD programs) drape the textures of the objects. One of the tricks to getting a good render is to get the texture mapping right. The wood texture has to appear the right size for the rendering to look right.

  • cadmovie101 – Textures

    Textures are the things that make you drawing stand out and have a bit of zing. They can be created inside VectorWorks and can be created from digital images, or from shaders (built in mathematical descriptions of textures).

  • cadmovie028 – Texture From an Image

    Creating a texture from an image allows you to make any texture that you want. You can scan an object, a logo, you can use a digital photo or you can make up an image in Photoshop.

  • cadmovie026 – Mapping Textures

    Another example of texture mapping would be to make a plant texture for small plants. I was with some clients the other day and they wanted to make some simple textures for plants.

  • cadmovie025 – Mapping Textures

    Mapping textures is the way that VectorWorks (and the other CAD programs) drape the textures of the objects. One of the tricks to getting a good render is to get the texture mapping right. The wood texture has to appear the right size for the rendering to look right. When…

  • cadmovie024 – Assigning Textures Using Classes

    If you set up your file early on to use textures for specific classes that you want to texture then you have an advantage when it is time to assign the textures. By going to the classes dialog you can then texture all the objects of a specific class.