• cadmovie100 – Layer Lighting Options and Light Sources

    The Layer Lighting Options control the ambient lighting is the lighting all around, it has no direction and therefore casts no shadows. The real world equivalent is the southern sky, also know as the sky dome.

  • Controlling Lights inVectorworks

    There are times when you want to control the appearance of lights in Vectorworks. This is controlled by the Vectorworks Preferences.

  • SST_0704 Introduction to Rendering and Textures

    Rendering in VectorWorks is where you start to enjoy your 3D Models, where you make them come to life. This workshop is an introduction to rendering (which is pretty easy), but rendering is nothing without textures which can make your models into something special.

  • cadmovie028 – Texture From an Image

    Creating a texture from an image allows you to make any texture that you want. You can scan an object, a logo, you can use a digital photo or you can make up an image in Photoshop.

  • cadmovie026 – Mapping Textures

    Another example of texture mapping would be to make a plant texture for small plants. I was with some clients the other day and they wanted to make some simple textures for plants.

  • cadmovie025 – Mapping Textures

    Mapping textures is the way that VectorWorks (and the other CAD programs) drape the textures of the objects. One of the tricks to getting a good render is to get the texture mapping right. The wood texture has to appear the right size for the rendering to look right. When…

  • cadmovie024 – Assigning Textures Using Classes

    If you set up your file early on to use textures for specific classes that you want to texture then you have an advantage when it is time to assign the textures. By going to the classes dialog you can then texture all the objects of a specific class.

  • cadmovie023 – Textures

    Textures are the things that make you drawing stand out and have a bit of zing. They can be created inside VectorWorks and can be created from digital images, or from shaders (built in mathematical descriptions of textures).