• Landscape Special Interest Group February 2018 am

    In this session, we covered how to prevent plants from rising to the surface of a site model, options for creating flat surfaces in landscapes, and options for vehicle turning circles.

  • Getting Started Special Interest Group February 2018

      In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol…. There is some valuable content…...

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  • Architect Special Interest Group February 2018 (am)

    In this session, we created a recession plane, modified slab components to work with a brick-clad wall, modeled a slab edge, imported a Microsoft Excel spreadsheet into Vectorworks, changed the rendering of Gable Walls, and discussed how to transfer preferred settings from one section to another.

  • Interactive Workshops February 2018 – Creating Site Models

    A site model is a 2D and 3D representation of a mathematical model that is based on 3D data. In simple terms, a site model is a 3D digital version of your site. You can use it for visualization, solar studies, cut and fill calculations, and much more. These sessions…

  • SST_1802 – Creating A Site Model

    A site model is a 2D and 3D representation of a mathematical model that is based on 3D data. In simple terms, a site model is a 3D digital version of your site. You can use it for visualization, solar studies, cut and fill calculations, and much more.

  • Getting Started Special Interest Group January 2018

    In this session, we solved text challenges with worksheet columns, revision notes, and objects, as well as covering how to join walls without a mitered joint and discussing how to present your existing and proposed site models without too much clutter…. There is some valuable content here that you are…...

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  • 3D Modeling Special Interest Group – January 2018

    In this session, we discussed a bit about using textures versus making a 3D model, covered how turning the Callout tool into a symbol can add functionality to it, constructed a room with various moldings and panels, created a texture, and demonstrated aspects of using the Create Interior Elevation Viewport…