3D Modelling Special Interest Group – March 2016
Topics covered: 3D models online Bath using loft surface Bath using subdivision modelling Surface array for wall panelling Creating a vaulted ceiling
Topics covered: 3D models online Bath using loft surface Bath using subdivision modelling Surface array for wall panelling Creating a vaulted ceiling
Topics Covered: Creating Soft 3D Clothes Differences between OpenGL Rendering and Final Quality Rendering OpenGL rendering options using the render bitmap tool Window Numbers on Elevations 3-D text on cabinets Creating a Strip Light creating a glow texture for lighting creating a line light
Topics covered: extrude deform tool creating contours editing contours loft surface subtract surface getting 3D objects from the internet extrude along path on a site model loft surface along a site model
Topics covered: fillet edge creating textures editing texture images getting textures from VSS 3D text deform 3D model creating textures again
Topics covered: subdivision modelling basics subdivision primitives more subdivision modeling to make a hedge revolve with rail sweep to make a balustrade extrude along path subdivision modeling with shell solid solid modeling to make a furniture unit getting textures form VSS creating a special light fixture
Topics covered: creating construction details in 3-D hybrid symbols automatic working plane subdivision modelling
We started the session by looking at some renderings that were recently done by one of the users. Then we looked at some of the new features in Vectorworks 2016, subdivision modelling and marionette.
In this session the users want to look at a couple of things. The first thing they wanted to look at was how to make a 3D symbol of a refrigerator read better in elevation and perspective. This involved editing a symbol that was already created, and the symbol also…
In this session the users wanted to look at a stair that had non-standard treads on the lowest two steps. They wanted the steps to fair out at the bottom and they wanted a newel post at the end of the standard handrail.
In this session we looked at replicating a sink unit from a web site. This can be done if you think about the slab as one object and the bowl as a separate object that you subtract from the slab. The trick then is to create the two objects, subtract…